General Builds. Builds meant for general open world play. Useful for general open world and story-mode play, such as events, zerging, map completion, and random shenanigans. These builds typically suggest similar gear to their instanced PvE counterparts (Raids/Fractals/Strikes) for ease of gearing but if you are not worried about this or don't
Raid & Strike Due to the wide range both in what roles a specialisation can fill, and the relative strength of any given specialisation depending on the encounter and skill of the group, any list is going to be very subjective. The tiers below represent a class's viability both across different encounters and across different groups.
Play necromancer if you have the expansions strong solo class. If you don't have any expansions, play guardian. If you want to test classes, make sure to go to the PvP lobby with a new character with whatever class, and you can try out all the skills there at max level to get a feel of it.
As for the why: 1. Trailblazers Gear. Condi damage builds lose much less in their damage output from running this or Dire Gear than a power build will for offering comparable toughness and vit via something like Soldier's. 2. Secondary Sustain from traits like Parasitic Contagion, Predator's Cunning or Dance of Death.
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guild wars 2 best class for solo